Craft and Technology

Vision and Mission

  • An Engaged Craft & Technology Learner who enjoys and appreciate the various forms of aesthetics, food science, design and technology.
  • Cultivating Thinkers through an engaging and customized Craft & Technology curriculum.

Philosophy

Craft & Technology subjects (Art, D&T, NFS and Music)  introduces students to a range of intellectual and practical life skills. It provides student learners with regular opportunities to generate novel and useful ideas to address issues; exercise sound reasoning, and metacognition to make good decisions; and manages complexities and ambiguities.

They learn to think and act as artists, makers and designers, working creatively and intelligently. They develop empathy and an appreciation in art, nutrition science and design as critical consumers and an understanding of its role in the creative and cultural industries to  enrich and improve lives.

Key Activities

Nutrition & Food Science (FCE & FN)

The FCE/NFS syllabuses is designed to empower students to be health-conscious and discerning consumers; enabling them to better manage their lives for the present and the future.

The focus is on how individuals and families optimise their resources of food, finance and time to meet their physical, mental, social and economic needs.

The FCE/NFS syllabuses aim to :

• Develop students’ understanding of the concepts of nutrition and meal planning
• Develop students’ understanding of the link between diet and health
• Develop students’ understanding of the principles of food science
• Equip candidates with the knowledge and skills to make informed decisions concerning food and nutrition

Design & Technology

The Design & Technology (D&T) syllabus is designed to engage students in designing and prototyping ideas through applying technology. The students’ learning leverages and builds on their experiences in design/technology, and emphasises on understanding everyday activities and creating possibilities to make life better. Through the design process, students cultivate creative, critical and reflective thinking to make sense of their learning and to develop related dispositions and skills using graphical means and technology.

D&T aims to nurture in our pupils the following designedly dispositions through designing and making:
• Embracing uncertainties and complexities
• Be cognizant of and resolve real-world, ill-defined problems
• Relentless drive to seek out how things work
• Use of doodling and sketching, and 3D manipulation of resistant materials as a language for visualisation, communication  and presentation

Advanced Elective Module @ Singapore Polytechnic

3E and 3NA students experience the Advanced Elective Module(AEM) at Singapore Polytechnic on “Product Design and Development”. This project-based module introduces the modern tools of product design and development. The cornerstone activity is a project in which students conceive, design and model a physical product. Students experience joy of learning through translating conceptual ideas into clear sketches and presenting ideas using IT application software.

Tan Kah Kee Young Inventor's Award

Tey Yong Shen’s (4NT) final year D&T project was shortlisted for the Tan Kah Kee Young Inventors’ Award.

The Tan Kah Kee Young Inventors' Award has been in existence since 1986 to laude young inventors for their inventions that are original, practical and which can be commercialised.

Tan Kah Kee Young Inventor's Award is jointly organised by the Tan Kah Kee Foundation, the Agency for Science, Technology and Research (A*STAR), the Defence Science and Technology Agency (DSTA) and the DSO National Laboratories, with the support of Science Centre Singapore.

Code for Fun

The fun continues with Sec 2 students engaging in 3-Day Code for Fun workshop using their newly received PLDs. They were taught coding and subsequently embarked on an authentic problem of their choice, apply what they have learned to develop a prototype to help solve the problem collaboratively with a friend. At the end of the 3rd day, students also get to hone communication skills in presenting their proposed ideas to their class. What a way to Find, Think, Apply and Create!

3D Pen Modelling

Art

The GYSS Art Department believes that art education should not be limited the four walls of the classroom. The ‘Art Beyond the Classroom’ programme is a yearly effort to expose our students to different art forms through different avenues. Below are just a few of the highlights: Sec 1 Art Enrichment Workshop – Metal Tooling Workshop.

S1 EXALT Art Station - Assemblage Making with Found Objects

Secondary 1 students were introduced to the concept of using ‘found objects’ and Assemblage as an art form. In groups, students used gathered leaves and flowers in the park to create their art pieces.

S3 Masterclass Workshops - Photography & Character Design Illustration

Secondary 3 Art elective students were given the opportunity to identify areas of interest that were not included in the normal art curriculum. Based on their selections, masterclass workshops were created for students to participate in. This year, two main workshops were carried out, Photography and Character Design Illustration.

S3 Art Learning Journey to Singapore Tyler Print Institute (STPI)

Secondary 3 Art elective students went on a learning journey to STPI. They went on a guided tour to visit the exhibition by Japanese Artist Takashi Murakami, one of the most notable contemporary artists of art today. Students also attended a workshop where they created their own characters in the style of Murakami.

Music:

Music dept focuses on getting our lower sec students to appreciate different genres of music; which also include learning of a musical instrument - Ukulele for the Sec 2 Students. Our talented Sec 1T students also build their self-confidence when they showcased their music and rhythm at our School Musical: Shine@Bishan12 with their sec 3 seniors.